21 years, 2 months ago
Highlights
The D3DXLoadSurfaceFromSurface is slow.In fact I want to use the first pass rendering result in a pixel shader for a second pass.Is there a way I can define a texture whom 1st l…
21 years, 2 months ago
Hello, I would like to have the result of a rendering pass on two surfaces (same dimensions and same format): the back buffer (easy) and another surface. I get the back buf…
21 years, 2 months ago