16 years, 2 months ago
Highlights
16 years, 2 months ago
It's practically the same problem that you can run into when generating texture atlases. Take a look here to see how naive filtering can introduce artifacts into texture atlases…
16 years, 2 months ago
I have a problem with using StretchRect. Here are two shots of my application in NVPerfHUD. Explanation under the shots. As you can see in the first shot, the framebuffer is all…
20 years, 2 months ago
That's because the texture filter uses information around each pixel and averaging color values when minimizing the texture. That's why some of the unused (probably black) textu…
16 years, 2 months ago
20 years, 2 months ago
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See all in DiscussionsIt's practically the same problem that you can run into when generating texture atlases. Take a look here to see …
16 years, 2 months ago
That's because the texture filter uses information around each pixel and averaging color values when minimizing the texture. That's why …
16 years, 2 months ago
And I forgot: http://www.gamedev.net/reference/programming/features/enginuity1/ .It's not Direct3D, but I don't think you're looking for particularly Direct3D one.
20 years, 2 months ago