21 years, 2 months ago
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How about using double dispatch (aka Visitor pattern) to reveal the type in a "safe" manner?struct IVisitor{ void VisitController(IController *controller); void VisitState(IStat…
21 years, 2 months ago
21 years, 2 months ago
Quote:Original post by _SigmaQuote:Original post by vaugulaFollow your instincts on that one, if you only want to have the Player object respond to key presses th…
21 years, 2 months ago
21 years, 2 months ago
21 years, 2 months ago
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See all in DiscussionsHow about using double dispatch (aka Visitor pattern) to reveal the type in a "safe" manner?struct IVisitor{ void VisitController(IController *controller); …
21 years, 2 months ago
Quote:Original post by _SigmaQuote:Original post by vaugulaFollow your instincts on that one, if you only want to have the Player …
21 years, 2 months ago
Personally I like to use:sytem("pause");Mainly because it waits and outputs "Press any key to continue . . ." to the …
21 years, 2 months ago