13 years, 1 month ago
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13 years, 1 month ago
13 years, 1 month ago
13 years, 1 month ago
Different nodes in graph correspond to GPU computation via shaders. It works like in post-process when you have done some effect having put result into surface of render target…
13 years, 1 month ago
Lout(y) = Integral( BRDF(x,y) * Visibility(x) * Lin(x) * cos(angle between x and normal) * dx ) over hemisphere Energy conservation it's just  …
13 years, 1 month ago
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See all in DiscussionsDifferent nodes in graph correspond to GPU computation via shaders. It works like in post-process when you have done some …
13 years, 1 month ago
Lout(y) = Integral( BRDF(x,y) * Visibility(x) * Lin(x) * cos(angle between x and normal) * dx ) over hemisphere Energy …
13 years, 1 month ago
It seems you want to have dynamic illumination with shadowing from everything on everything (aka global direct illumination). Cascaded shadow mapping is gold standard fo
13 years, 1 month ago