11 years ago
Highlights
Community contributions featuredYour definition of Object::ObjectID should be within a source file. Currently if you include your header file in multiple .cpp files the compiler will generate multiple instance…
11 years ago
13 years ago
Hi,I was wondering if anyone could answer a few questions I have about properly setting up an OpenGL 4.1 context on Windows. I scrapped together two quick code samples on my com…
13 years ago
I have posted this on the Autodesk forums and Google group. Although there is zero activity, so not quite sure where else to go except here. I'm attempting to write a scene…
13 years, 11 months ago
Hi, I was wondering if anyone could help me out with an issue I am having. I know I can bind the depth stencil as a shader resource. Although I'm tripping up on the step whe…
15 years, 3 months ago
Latest Activity
See all in DiscussionsYour definition of Object::ObjectID should be within a source file. Currently if you include your header file in multiple .cpp …
11 years ago
Still that would be more work than most people would do and you are investing much time into replicating something …
13 years ago
I guess my next question would be is what is the purpose of the auxiliary buffers? For example if …
13 years ago