20 years, 6 months ago
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20 years, 6 months ago
This is related to my "Bezier Curve Evaluation" Thread I posted a while ago, now I have more understanding ive decided to come back to it. I initially have a bezier curve that I…
20 years, 6 months ago
Im try to do things without using glTranslatef/glRotatef etc. Im doing the following: float m[16]; m[0] = 1.0f; m[1] = 0.0f; m[2] = 0.0f; m[3] = 0.0f; m[4] = 0.0f; m[5] = 1.0f;…
20 years, 6 months ago
Im storing a coordinate frame in a matrix so I can rotate and translate objects around, do I have the correct frame in the correct places in the matrix? // Create matrix float m…
20 years, 6 months ago
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See all in DiscussionsWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!That seemed to do the trick! Just a few little details that need tidying up to make it perfect.but before …
20 years, 6 months ago
ive tried that and the same happens. :(The rotations are no where near close, they are either too small to …
20 years, 6 months ago
Ok heres my functions, again they are taken from a book and working examples so they should work fine.void createRotationMatrix(float …
20 years, 6 months ago