16 years, 8 months ago
Highlights
I think your second approach will lead to problems during the simulation. For example if you miss one packet or you have latency, one client will "see" an opponent at…
16 years, 8 months ago
18 years, 2 months ago
Hello, I m trying to understand the inner working of gluLookAt. I found nice formulae here So i gave them a try with these parameters: Eye x=0.00000000 y=2.0000000 z=3.0000000 C…
20 years, 4 months ago
I think i should do stupids things. I try to use SSE for some matrix calculus stuff. I created a single project where i tested my functions and all worked fine. template <cla…
20 years, 4 months ago
Hello everyone, I want to use spidermonkey as a scripting language in my engine. But for i can't figure the right way to register an instance of a c++ class in the engine. For e…
20 years, 7 months ago
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See all in DiscussionsI think your second approach will lead to problems during the simulation. For example if you miss one packet or …
16 years, 8 months ago
That's the point. You should try _mm_loadu_ps instead of _mm_load_ps or to align sseArgA on a 16-bytes boudary.
18 years, 2 months ago
Perhaps you can have a look at gamemonkey which is a "lua implementation"-like with a C-like syntax.
18 years, 4 months ago