21 years, 2 months ago
Highlights
21 years, 2 months ago
thanks... I added the following line and the black spots were removedglEnable(GL_CULL_FACE);
21 years, 2 months ago
Hello, i recently implemented a polygonization algorithm in order to render an implicit surface in opengl. This algorithm returns three vertices each time it computes a valid po…
21 years, 2 months ago
The result I get looks like this:http://www.angelfire.com/trek/xero0/poly.JPG
21 years, 2 months ago
Latest Activity
thanks... I added the following line and the black spots were removedglEnable(GL_CULL_FACE);
21 years, 2 months ago
The result I get looks like this:http://www.angelfire.com/trek/xero0/poly.JPG
21 years, 2 months ago
Hello, i recently implemented a polygonization algorithm in order to render an implicit surface in opengl. This algorithm returns three …
21 years, 2 months ago