12ย years, 7ย months ago
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Community contributions featuredI've used the GameTime passed to Draw for visual effects that don't need synchronizing with the main game. For example, I want a sine-wave based pulsing glow around some object.โฆ
12ย years, 7ย months ago
12ย years, 7ย months ago
My little company Brushfire Games released our first title "Shipwreck" today. It's a top down adventure game inspired by classic Zelda titles. It's available on Windows vโฆ
12ย years, 7ย months ago
I'm starting to work on an HTML/Javascript game for Facebook with a friend. The game requires a database as it's essentially a non-realtime MMO where all the players areโฆ
15ย years, 5ย months ago
Figured some folks would find this amusing: ">.Coming from Michigan there's an initial reaction to mock the greater Seattle area for shutting down as soon as snowflakes start faโฆ
15ย years, 10ย months ago
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See all in DiscussionsMy little company Brushfire Games released our first title "Shipwreck" today. It's a top down adventure game inspired by classic โฆ
12ย years, 7ย months ago
I've used the GameTime passed to Draw for visual effects that don't need synchronizing with the main game. For example, โฆ
12ย years, 7ย months ago
Notice in that thread they're using the width in both the x and y calculations whereas you swapped in the โฆ
12ย years, 7ย months ago