19 years, 11 months ago
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Community contributions featured19 years, 11 months ago
19 years, 11 months ago
Fixed, in the shader, OUT.texProj = mul(projTex, IN.position); should have been OUT.texProj = mul(IN.position, projTex); Hey everyone, I'm having a bit of a problem with planar…
20 years, 3 months ago
Resolved, don't negate the W of a Quaternion when inverting. Hey everyone, I've got a problem with my MD5 loader. I'm guessing its something wrong with my joint orientation. Pub…
20 years, 4 months ago
Whenever I run an OpenGL app, files named ilog*.txt appear in the same folder as the exe, which contain nothing. Does anyone know why this happens? [Edited by - CadeF on June 9,…
20 years, 4 months ago
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See all in DiscussionsSchrompf, in my engine, I write out the ambient term as a pass, before doing the lighting passes.I don't think …
19 years, 11 months ago
Look at the output which the fxc compiler generates, before and after changing that line of code, and see if …
19 years, 11 months ago
The SamplerState specifies how the texture is filtered when it renders. The parameter to D3DXCreateTextureFromFileEx specifies how the texture is …
19 years, 11 months ago