20 years, 3 months ago
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20 years, 3 months ago
Quote:Original post by circlesoft(using the same #include directive).Thanx a lot Dustin. That would clean a lot of mess. I didnt notice fx files supported an include mechanism.C…
20 years, 3 months ago
Hi all; It had been a couple of weeks begining to learn vs and ps with HLSL and using the effect framework of the Directx to run through my humble engine. I managed to switch my…
20 years, 3 months ago
Hi; I am trying to adopt from OpenGL to DirectX api and wondering if there is a stack mechanism in directx as well to push and pop back the states. To put it an other way, are t…
21 years, 2 months ago
Hi;I had a simliar problem rendering the alpha blended quads of tree leaves. These rendering states solved some of my problems. May be you can have try:From the fx file:AlphaBle…
20 years, 3 months ago
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See all in DiscussionsQuote:Original post by circlesoft(using the same #include directive).Thanx a lot Dustin. That would clean a lot of mess. I didnt …
20 years, 3 months ago
Hi;I had a simliar problem rendering the alpha blended quads of tree leaves. These rendering states solved some of my …
20 years, 3 months ago
Hi all; It had been a couple of weeks begining to learn vs and ps with HLSL and using the …
20 years, 3 months ago