19 years, 3 months ago
Highlights
The .blend format has changed a lot over the years, your best bet is to export the object or scene as another format with well known parsers (.obj, .dxf, .3ds....)
19 years, 3 months ago
20 years, 2 months ago
From my work with quake1 and halflife1 level rendering, I believe dynamic lighting for objects was based on casting a single ray downwards from the object and manually reve…
20 years, 2 months ago
21 years, 2 months ago
I have a shuttle XPC with a 3200+ and a BFG 6800 Geforce. The power 240watt supply is not an issue, even with the extra molex required. Heck, ive got two 10k raptors in it too!…
21 years, 2 months ago
Latest Activity
The .blend format has changed a lot over the years, your best bet is to export the object or scene …
19 years, 3 months ago
From my work with quake1 and halflife1 level rendering, I believe dynamic lighting for objects was based on casting a …
20 years, 2 months ago
I have a shuttle XPC with a 3200+ and a BFG 6800 Geforce. The power 240watt supply is not an …
21 years, 2 months ago