Hi, I have made some editable mesh objects with a skin modifier and bone animation frames in 3ds max. Now I want to use Blender to continue my work on them but I can't find…
19 years, 9 months ago
Hi, I have made some editable mesh objects with a skin modifier and bone animation frames in 3ds max. Now I want to use Blender to continue my work on them but I can't find…
19 years, 9 months ago
20 years, 6 months ago
20 years, 6 months ago
i mean jyk's solution works#define testmacro(message) f(#message)
20 years, 6 months ago
Hi, I need a macro like this: #define testmacro(message) f("message") void f(const char* m) { // do some stuff... } When I run this macro with testmacro(hello) it calls f("messa…
20 years, 6 months ago
Hi there, Is there anybody who knows how to export the shader parameters of a directx 9 material in MAXscript? I want to export the filenames of the textures and some float data…
20 years, 8 months ago
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