14 years ago
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14 years ago
14 years ago
Hi there! I am facing a problem on an Android Application using GLSurfaceView. The problem seems to happen only, when quite alot of objects are drawn. Although most of the t…
14 years ago
I only have one glDepthMask call at the beginning, and I set the comparison function to GL_LEQUAL. I now tried different shaders for visualizing the depth: One vertex shader A o…
14 years ago
Thanks for the answers! @Katie: I currently have no other android device for testing. At the moment I am running it on a Samsung Galaxy S i9000. @Olof Hedman: I was looking…
14 years ago
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See all in DiscussionsI only have one glDepthMask call at the beginning, and I set the comparison function to GL_LEQUAL. I now tried …
14 years ago
Thanks for the answers! @Katie: I currently have no other android device for testing. At the moment I am running …
14 years ago
In the onCreate method of my Activity I only call [source lang="java"]_glView = new GLSurfaceView(this); _glView.setEGLContextClientVersion(2); _glView.setRenderer(this);[/source] When I que
14 years ago