18 years, 10 months ago
Highlights
I'm afraid I can't help in figuring out how to compute it, but I feel I should point out that an arbitrary line intersection with an arbitrary bezier COULD result in multiple in…
18 years, 10 months ago
19 years, 1 month ago
I would like your opinion on any potential legal issues associated with Application Programming Interface (API) or general interface duplication/copying/idea-borrowing (by…
19 years, 1 month ago
I have a little problem I hope someone can give me some sugesstions on. I'm attempting to implement a wrapper class for GL textures. I'm using C#, with SdlDotNet and Tao. T…
20 years, 11 months ago
19 years, 1 month ago
Latest Activity
See all in DiscussionsI'm afraid I can't help in figuring out how to compute it, but I feel I should point out that …
18 years, 10 months ago
Quote:Original post by Chett2001Ive read up allmost half of this: http://www.gamedev.net/reference/programming/features/bsptree/bsp.pdfAnd it seems like a possible solution after ive done …
19 years, 1 month ago
Check out the GameDev Graphics/Hidden Surface Removal articles, if you haven't already:http://www.gamedev.net/reference/list.asp?categoryid=40#185If you're just straight rendering all 30k polys (and …
19 years, 1 month ago