15 years, 11 months ago
Highlights
Thanks a lot sepul!Now it's finally working.In each trial, I had different mistakes.For the benefit of future reader, I list some of the things that WON'T work with D3DX10SaveTe…
15 years, 11 months ago
15 years, 11 months ago
Hi all!Could someone post a full and working example of saving the backbuffer with D3DX10SaveTextureToFile?I have tried like five different ways to do so, but all in vain.I'm st…
15 years, 11 months ago
Hi all!I'm trying to add a sort of screenshot feature to my DX10 app, and it starts to give me a serious headache.This is my screenshot method:void Whatever::SaveScreen(const WC…
15 years, 11 months ago
Hi! I need to convert textures to A32B32G32R32F format at run time in my app, and I'm wondering what's the best way to do it. Normally I'd create a D3DFMT_A32B32G32R32F render t…
18 years, 8 months ago
Latest Activity
See all in DiscussionsThanks a lot sepul!Now it's finally working.In each trial, I had different mistakes.For the benefit of future reader, I list …
15 years, 11 months ago
Hi all!Could someone post a full and working example of saving the backbuffer with D3DX10SaveTextureToFile?I have tried like five different …
15 years, 11 months ago
Changing the file format to D3DX10_IFF_DDS indeed solved the error part, but I get a corrupted DDS.I have tried to …
15 years, 11 months ago