int LoadGLTextures() // Load Bitmaps And Convert To Textures { int Status=FALSE; // Status Indicator AUX_RGBImageRec *TextureImage[2]; // Create Storage Space For The Texture me…
21 years, 1 month ago
int LoadGLTextures() // Load Bitmaps And Convert To Textures { int Status=FALSE; // Status Indicator AUX_RGBImageRec *TextureImage[2]; // Create Storage Space For The Texture me…
21 years, 1 month ago
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