16 years, 7 months ago
Highlights
heading=normalize(velocity)or,heading=normalize(destination-current_position)
16 years, 7 months ago
19 years, 6 months ago
I'm tryinbg to simply and reliably trying to find the normal on a non-convex polygon. Currently, I'm summing the cross product of all neighboring edges, which works for mos…
20 years, 7 months ago
I'm trying to sum the brightnesses of all the pixels on the screen, but reading the frame buffer is incredibly slow. My scene renders at about 2500 fps without copying the…
21 years, 1 month ago
I am trying to write a triangle scan converter that draws any pixels the triangle touches( as opposed to just those that the triangle passes through the center of). I keep endin…
21 years, 1 month ago
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See all in Discussionsheading=normalize(velocity)or,heading=normalize(destination-current_position)
16 years, 7 months ago
Release mode. Yeah, I was surprised too.
19 years, 6 months ago
Promit, using:void ArtificialQuickSort(int *array, int nor);runs much faster than:void ArtificialQuickSort(vector<int> &array;, int nor);with your example code.I assume the reason it's …
19 years, 6 months ago