7 years, 11 months ago
Highlights
MechCommander2 had an orbital camera so you could rotate freely around the selected unit. It was a cool way to increase your situational awareness.
7 years, 11 months ago
7 years, 11 months ago
I'll throw out option four which has not been mentioned, learn more about procedural generation and take your generic assets and kick them up a notch with shaders.
7 years, 11 months ago
8 years, 1 month ago
At part of the UI have the cursor X,Y,Z info displayed. If the user ever needs to confirm where their cursor is, it is just a glance away. Or tie it to a (maps?) key or right mo…
8 years, 1 month ago
Latest Activity
MechCommander2 had an orbital camera so you could rotate freely around the selected unit. It was a cool way to …
7 years, 11 months ago
I'll throw out option four which has not been mentioned, learn more about procedural generation and take your generic assets …
7 years, 11 months ago
At part of the UI have the cursor X,Y,Z info displayed. If the user ever needs to confirm where their …
8 years, 1 month ago