15ย years ago
Highlights
Community contributions featuredI've had great success in the past by projecting the patch's bounding box to the screen, and calculating the coverage area; You can take that area against a custom LUT,โฆ
15ย years ago
16ย years, 8ย months ago
I've been working with optimizing a ray traversal over a 2D terrain grid to remove unneeded float-to-int and vector-to-int conversions during the ray walk. I've been attemptingโฆ
18ย years, 4ย months ago
Quote:Original post by rasher_b2So would a vector based terrain be the same as an arbitrary surface with n*n vertices or would there generally be limits on how much a verteโฆ
16ย years, 8ย months ago
16ย years, 10ย months ago
Latest Activity
See all in DiscussionsI've had great success in the past by projecting the patch's bounding box to the screen, and calculating the coverage โฆ
15ย years ago
Quote:Original post by rasher_b2So would a vector based terrain be the same as an arbitrary surface with n*n vertices or โฆ
16ย years, 8ย months ago
The Halo Wars terrain was completely built around a vector field concept.The two primary problems you have to look out โฆ
16ย years, 10ย months ago