8 years, 8 months ago
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Community contributions featured8 years, 8 months ago
8 years, 8 months ago
For terrain a possible outline to start: 1) compute the height field 2) perhaps clamp heights below sea-level to the height of the sea-level 3) use a color ramp For clouds a pos…
8 years, 8 months ago
The diamond-square algorithm is not about coloring but about height: It generates a height-map. I.e. it adds the 3rd (height) component in a semi-random fashion to a given 2D gr…
8 years, 8 months ago
AFAIS: The value of vertex_weight/@count is identical to the count of vertices in the skin mesh. It is also the count of numbers in the vertex_weight/vcount array. For each vert…
8 years, 8 months ago
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See all in DiscussionsFor terrain a possible outline to start: 1) compute the height field 2) perhaps clamp heights below sea-level to the …
8 years, 8 months ago
The diamond-square algorithm is not about coloring but about height: It generates a height-map. I.e. it adds the 3rd (height) …
8 years, 8 months ago
AFAIS: The value of vertex_weight/@count is identical to the count of vertices in the skin mesh. It is also the …
8 years, 8 months ago