14 years, 1 month ago
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Community contributions featured14 years, 1 month ago
When you create the WVP matrix on the CPU you'll only have to go through this process once for every mesh. However, when doing this in a shader it'll have to be done for…
14 years, 1 month ago
My matrices are all muddy and I wonder if anyone has a favorite resource for a reference on this. I have a coordinate system where +x is to the right, +y goes into the screen, a…
14 years, 1 month ago
My previous post is here: http://www.gamedev.net/topic/626376-per-vertex-lighting-are-these-ugly-lines-normal/ When trying to light some procedurally-generated terrain, I see th…
14 years, 3 months ago
I am lighting a patch of terrain per-vertex in webgl, and finding highlights that stand out way too much between some vertices. Is that normal? Does switching to per-pixel light…
14 years, 3 months ago
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See all in DiscussionsWhen you create the WVP matrix on the CPU you'll only have to go through this process once for every …
14 years, 1 month ago
So one thing I'm wondering is why it isn't common to have three matrices in the shader - one for …
14 years, 1 month ago
My matrices are all muddy and I wonder if anyone has a favorite resource for a reference on this. I …
14 years, 1 month ago