14 years, 1 month ago
Highlights
Community contributions featuredWhen you create the WVP matrix on the CPU you'll only have to go through this process once for every mesh. However, when doing this in a shader it'll have to be done for…
14 years, 1 month ago
14 years, 1 month ago
My matrices are all muddy and I wonder if anyone has a favorite resource for a reference on this. I have a coordinate system where +x is to the right, +y goes into the screen, a…
14 years, 1 month ago
My previous post is here: http://www.gamedev.net/topic/626376-per-vertex-lighting-are-these-ugly-lines-normal/ When trying to light some procedurally-generated terrain, I see th…
14 years, 3 months ago
I am lighting a patch of terrain per-vertex in webgl, and finding highlights that stand out way too much between some vertices. Is that normal? Does switching to per-pixel light…
14 years, 3 months ago
Latest Activity
See all in DiscussionsWhen you create the WVP matrix on the CPU you'll only have to go through this process once for every …
14 years, 1 month ago
So one thing I'm wondering is why it isn't common to have three matrices in the shader - one for …
14 years, 1 month ago
My matrices are all muddy and I wonder if anyone has a favorite resource for a reference on this. I …
14 years, 1 month ago