13 years, 7 months ago
Highlights
Community contributions featured13 years, 7 months ago
yeah when blasting geometry at the GPU you generally format it so you have fat vertices each with their attributes (like position, normal, texture coordinate, color, etc) all pa…
13 years, 7 months ago
13 years, 7 months ago
so first thanks for those quick responses... that is a lot of rendertarget switching. why not drop the stencil buffer and just handle it in the light shader. unproje…
13 years, 7 months ago
Latest Activity
See all in Discussionsswitch statements! \m/
13 years, 7 months ago
yeah when blasting geometry at the GPU you generally format it so you have fat vertices each with their attributes …
13 years, 7 months ago
so first thanks for those quick responses... that is a lot of rendertarget switching. why not drop the stencil buffer …
13 years, 7 months ago