14 years, 4 months ago
Highlights
I think one resource cannot be input and output at the same time. If an overlapping resource view is already bound to an output slot, such as a render target, then the method wi…
14 years, 4 months ago
14 years, 4 months ago
As it seems to me, when there are around one thousand shader units, we can only expect around one hundred or less texture units. So when the shaders are sampling textures, will…
14 years, 4 months ago
Can I call the Present method of different swapchains of a single adapter each in a separate thread? I have 2 monitors attached to one card and 2 swapchains for each monitor. Wi…
14 years, 4 months ago
14 years, 4 months ago
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See all in DiscussionsI think one resource cannot be input and output at the same time. If an overlapping resource view is already …
14 years, 4 months ago
You can render to the back-buffer. It is the back-buffer be stretched to the front-buffer if the back-buffer and the …
14 years, 4 months ago
Let's put it another way. My card has 16 x 9 SIMD units and 4 x 9 texture mapping units …
14 years, 4 months ago