Let's say I want to execute the following commands:cmd_buff startdispatch (write to texture1)copy (texture1 on gpu to buffer1 host-visible)dispatch (write to texture2)cmd_buff eโฆ
5ย years, 10ย months ago
Let's say I want to execute the following commands:cmd_buff startdispatch (write to texture1)copy (texture1 on gpu to buffer1 host-visible)dispatch (write to texture2)cmd_buff eโฆ
5ย years, 10ย months ago
I have read the original Position Based Dynamics paper (https://www.cs.toronto.edu/~jacobson/seminar/mueller-et-al-2007.pdf).โ There is the pseudo-code on the 3rd page. I implemโฆ
6ย years ago
7ย years, 10ย months ago
@Shaarigan Understood what you mean. I wasn't even aware that you can mutex lock twice on Windows and it's basically non-blocking when happens on the same thread. It would be loโฆ
7ย years, 10ย months ago
7ย years, 11ย months ago
I call CopyResource to get some data from the GPU to the CPU. If I try to Map immediately I obviously suffer performance hit. So I have a round buffer and I call Map delayed by,โฆ
7ย years, 10ย months ago
Let's say I want to execute the following commands:cmd_buff startdispatch (write to texture1)copy (texture1 on gpu to buffer1 host-visible)dispatch (write โฆ
5ย years, 10ย months ago
I have read the original Position Based Dynamics paper (https://www.cs.toronto.edu/~jacobson/seminar/mueller-et-al-2007.pdf).โ There is the pseudo-code on the 3rd page. I implemented โฆ
6ย years ago
I call CopyResource to get some data from the GPU to the CPU. If I try to Map immediately I โฆ
7ย years, 10ย months ago
GameDev.net uses cookies to ensure you have the best experience on our platform. Learn more