19 years, 1 month ago
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PhDs can be very beneficial. They teach you how push an area forward with novel work, how to plan your own time and at the end, if your doing it right, your an expert in your fi…
19 years, 1 month ago
20 years, 8 months ago
Hi, I want to output custom depth values in my shader. If I simple pass the gl_FragCoord.z into the gl_FragDepth all is well. However I want to displace it, does anyone know how…
20 years, 9 months ago
Hi, I'm aiming to use a large number of lights casting shadows. My goal is to share one pbuffer/framebuffer between multiple lights. Rendering into each section per light i…
20 years, 11 months ago
As mentioned, the only way I've seen is using pixel buffers to encode the data you want to pass between shaders and back to the cpu. If you use two buffers and alternate be…
20 years, 8 months ago
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See all in DiscussionsPhDs can be very beneficial. They teach you how push an area forward with novel work, how to plan your …
19 years, 1 month ago
As mentioned, the only way I've seen is using pixel buffers to encode the data you want to pass between …
20 years, 8 months ago
Use clip planes for front and back & stencil buffer for the rest?Can't see why it wouldn't work for a …
20 years, 8 months ago