19 years, 8 months ago
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Community contributions featuredHmmm, that may be the way I'll go then. But the textures in D3D are in DDS format as well right? So that still leaves me a bit stuck. ah well :x
19 years, 8 months ago
19 years, 8 months ago
It's been a long time since I've posted to GD.net, and I feel that I've developed a lot as a programmer... HOWEVER, I've been trying to extend my 2D engine to work with directdr…
19 years, 8 months ago
H'okay, generally I was using openGL for 2D and 3D graphics, so I thought I'd diversify a bit and give DDraw a shot. Now, I've gotten this far: I have fully initialized everythi…
20 years ago
I posted about this in the Game Programming forum, but maybe it's more appropriate here.. and I will elaborate on the question: Using the command pattern with function poin…
20 years, 5 months ago
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See all in DiscussionsHmmm, that may be the way I'll go then. But the textures in D3D are in DDS format as well …
19 years, 8 months ago
in the load struct the data is in RGBA, however in following one of the articles on GD.net, I save …
19 years, 8 months ago
hmmm... i tried your advice and, while it does not segfault, it again seems to use the incorrect colours. I …
19 years, 8 months ago