First major update for bs::framework has launched. The update includes a brand new particle system, decals, various renderer enhancements and over 150 other new additions and ch…
7 years, 8 months ago
First major update for bs::framework has launched. The update includes a brand new particle system, decals, various renderer enhancements and over 150 other new additions and ch…
7 years, 8 months ago
bs::framework is a newly released, free and open-source C++ game development framework. It aims to provide a modern C++14 API & codebase, focus on high-end technologies comp…
8 years, 4 months ago
9 years, 3 months ago
I'm working on my own: GitHub I've built a cross platform rendering library that (currently) supports OpenGL, DirectX and Vulkan. Recently it was modernized so it supports featu…
9 years, 3 months ago
9 years, 4 months ago
I'm getting this error when trying to dispatch a compute shader that does some writes to a 3D texture: ID3D11DeviceContext::Dispatch: The resource return type for component 0 de…
9 years, 4 months ago
First major update for bs::framework has launched. The update includes a brand new particle system, decals, various renderer enhancements and …
7 years, 8 months ago
bs::framework is a newly released, free and open-source C++ game development framework. It aims to provide a modern C++14 API …
8 years, 4 months ago
I'm working on my own: GitHub I've built a cross platform rendering library that (currently) supports OpenGL, DirectX and Vulkan. …
9 years, 3 months ago
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