14 years, 4 months ago
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Community contributions featuredHmm, yeah I thought a little about that. But they are stored as ONE object in the application, am I right? Like so: Texture2DDescription texture2DDescription = new Texture2DDesc…
14 years, 4 months ago
14 years, 5 months ago
Hello again! I'm currently rendering my terrain as a bunch of patches. There are different LOD levels of the patch. Each LOD level has it's own index buffer. No vert…
14 years, 4 months ago
Hi! I'm trying to create my own SpriteBatch class, actually made one a while back, but had some lousy implementation. I've seen some code around here that used a str…
14 years, 5 months ago
Hello there! I have a small question regarding changing device settings (such as multisampling, refresh rate, etc) after the device has been initialized. These things is wha…
14 years, 5 months ago
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See all in DiscussionsHmm, yeah I thought a little about that. But they are stored as ONE object in the application, am I …
14 years, 4 months ago
Hello again! I'm currently rendering my terrain as a bunch of patches. There are different LOD levels of the patch. …
14 years, 4 months ago
[quote name='RyxiaN' timestamp='1336126144' post='4937333'] Is binding a resource very time consuming? I assume they are already on the GPU so …
14 years, 5 months ago