I've been thinking about building a new computer from the ground up. I'm currently trying to decide if I should go with a 64 bit system for the 1st time ever, or stick with theโฆ
15ย years, 10ย months ago
I've been thinking about building a new computer from the ground up. I'm currently trying to decide if I should go with a 64 bit system for the 1st time ever, or stick with theโฆ
15ย years, 10ย months ago
17ย years, 8ย months ago
You may want to look at this thread that I started. I'm not sure if it'll help you out, but it might be worth a look. The code examples are using DirectX w/ C++. Good Luck!
17ย years, 8ย months ago
17ย years, 8ย months ago
C++ / DirectX Hi, I'm looking for a solid camera tutorial or class code that allows FULL rotation on all axis. I'm working on a game set in space and the only Upโฆ
17ย years, 9ย months ago
Due to updating my SDK to August 2008, my older programs that used Direct Music no longer compile. I'm trying to implement Direct Sound in my current project, but I'm not sure hโฆ
17ย years, 10ย months ago
I've been thinking about building a new computer from the ground up. I'm currently trying to decide if I should โฆ
15ย years, 10ย months ago
You may want to look at this thread that I started. I'm not sure if it'll help you out, but โฆ
17ย years, 8ย months ago
WooHoo! I finally got what I wanted.// CalcViewMatrix// Yaw rotationD3DXMATRIX yawMatrix;D3DXMatrixRotationAxis(&yawMatrix;, &m;_camUp, DEGTORAD(m_camYaw)); D3DXVec3TransformCoord(&m;_camAim, &m;_camA
17ย years, 8ย months ago
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