16ย years ago
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Community contributions featuredHello raigan,Thank you for the tip but it is the first thing that I checked :-)I am going to try using alpha blending, because so far I have used the discard method in the fragmโฆ
16ย years ago
16ย years, 1ย month ago
Hi there,I am writing a 2D engine, and I thought that I had got the right idea to use nothing but quads to draw sprites on.The thing is that I am experiencing two behaviorsโฆ
16ย years, 1ย month ago
Hi there,I am developing a new project for the iPhone/iPad and I just started a small prototype that makes use of OpenAL. I chose OpenAL so that my prototype (written in C++) shโฆ
16ย years, 1ย month ago
Hello all, Well, this might be a long shot in the dark, but I am currently facing a problem that I have a hard time tackling. A big problem that I have comes from the fact thatโฆ
18ย years, 6ย months ago
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See all in DiscussionsHello raigan,Thank you for the tip but it is the first thing that I checked :-)I am going to try โฆ
16ย years ago
The sprites are 96x96 pixels.I do not have any performance issue so far (I am not displaying as many sprites โฆ
16ย years, 1ย month ago
Quote:Original post by mhagainIf you're using GL_QUADS as your mode and GL_UNSIGNED_INT as your type you're not doing yourself any โฆ
16ย years, 1ย month ago