so we have our game engine currently powering our flagship product and other games, and the backbone of it was written in OpenGL Es and can both compiled in ios and android as bโฆ
6ย years, 3ย months ago
so we have our game engine currently powering our flagship product and other games, and the backbone of it was written in OpenGL Es and can both compiled in ios and android as bโฆ
6ย years, 3ย months ago
7ย years, 1ย month ago
21 hours ago, DerTroll said: Hi. The ambient light is just a 'fix' for not having enough computational power. Usually, light is reflected multiple times from multiple surfaces.โฆ
7ย years, 1ย month ago
how to do floating physics, what is the calculation per frame, by floating i do not mean water floating but hover/air floating where the object is bouncing up and down like sayโฆ
6ย years, 11ย months ago
Hi, for context, i have been working 17 years professionally as software engineer, hobbyist and/or freelance game developer and ive been using C++ (along with other languages) sโฆ
6ย years, 11ย months ago
7ย years, 3ย months ago
so we have our game engine currently powering our flagship product and other games, and the backbone of it was โฆ
6ย years, 3ย months ago
how to do floating physics, what is the calculation per frame, by floating i do not mean water floating but โฆ
6ย years, 11ย months ago
Hi, for context, i have been working 17 years professionally as software engineer, hobbyist and/or freelance game developer and ive โฆ
6ย years, 11ย months ago
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