20 years, 4 months ago
Highlights
You are right, that certainly is a good idea for obstacles. An entirely different beast, however, is the collision between two/multiple players, where no such approach is approp…
20 years, 4 months ago
Hi! Think of an autodrome-scenario, where there are numerous collisions between user-controlled vehicles, and possibly some dynamic obstacles like crates or tire stacks. I was t…
20 years, 4 months ago
20 years, 8 months ago
Hi! I've read one or two papers about the client side prediction technique, but I have a fundamental question that isn't answered in any of them: If on the server side…
20 years, 5 months ago
Hello! Is there currently any way to render to vertex buffer with an ATI card (not using vertex shader texture access) ? I read everywhere about this superbuffer/uberbuffer exte…
20 years, 8 months ago
Latest Activity
See all in DiscussionsYou are right, that certainly is a good idea for obstacles. An entirely different beast, however, is the collision between …
20 years, 4 months ago
Hi! Think of an autodrome-scenario, where there are numerous collisions between user-controlled vehicles, and possibly some dynamic obstacles like crates …
20 years, 4 months ago
Hi! I've read one or two papers about the client side prediction technique, but I have a fundamental question that …
20 years, 5 months ago