19 years, 11 months ago
Highlights
Community contributions featuredI'm using the FrameworkTimer supplied by the DirectX SDK samples to get the elapsed time between my frames. I have VSync turned on which should give me around 60 fps, howev…
19 years, 11 months ago
Im using the render loop recommened by Tom Miller which uses the PeekMessage PInvoke to check for pending messages. However, when I try running this code on a different mac…
19 years, 11 months ago
I'm currently working on a game engine that may require a lot of "text" to be rendered. What is the optimal way of doing this? Should I use the DirectX Font object for each…
19 years, 11 months ago
20 years, 3 months ago
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See all in DiscussionsThanks.It worked perfectly :P
19 years, 11 months ago
I'm using the FrameworkTimer supplied by the DirectX SDK samples to get the elapsed time between my frames. I have …
19 years, 11 months ago
Im using the render loop recommened by Tom Miller which uses the PeekMessage PInvoke to check for pending messages. However, …
19 years, 11 months ago