20 years, 7 months ago
Highlights
Yeah, I checked v-sync, doesn't change much.The time to run SwapBuffers actually increases if I'm rendering more triangles. So I suspect that its actually working and doing thin…
20 years, 7 months ago
Hi all, I'm using Win32/opengl under c++. When I call "SwapBuffers()", that call takes longer or shorter depending on how many triangles I've rendered. But my actual "glBeg…
20 years, 7 months ago
I have been looking through all the available literature on VBOs and it looks to me like all of the data within a VBO must use the same texture. From some tests I've done,…
20 years, 8 months ago
Hi guys, I'm trying to get my 3D engine displaying large numbers of characters on the screen. From what I can tell, my engine can push about 50000 triangles per frame at 60…
20 years, 8 months ago
Latest Activity
See all in DiscussionsYeah, I checked v-sync, doesn't change much.The time to run SwapBuffers actually increases if I'm rendering more triangles. So I …
20 years, 7 months ago
Hi all, I'm using Win32/opengl under c++. When I call "SwapBuffers()", that call takes longer or shorter depending on how …
20 years, 7 months ago
I have been looking through all the available literature on VBOs and it looks to me like all of the …
20 years, 8 months ago