18 years, 11 months ago
Highlights
As an altenative to Lua entirely, I would recomend TCL & the C++/TCL wrapper. I've been using this for a while now, and have found it incredibly easy to bind anything (objects,…
18 years, 11 months ago
19 years ago
Well, just for fun I've been working on a 2.5d engine, similar to Doom 1&2, The Ishar Series and Eye of the Beholder... However, I've been having trouble figuring out how t…
18 years, 11 months ago
Well, hi again. This time I've got a quick question on compiler #include dependencies.. Say for example, I've got a header H1, that depends on H2, which in turn depend…
19 years ago
Team name: None/Undecided Project name: Undecided Brief description: We're a freshly created team, full of ideas, starting to develop an MMO and in need of volunteers to help ou…
19 years ago
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See all in DiscussionsWell, just for fun I've been working on a 2.5d engine, similar to Doom 1&2, The Ishar Series and Eye …
18 years, 11 months ago
As an altenative to Lua entirely, I would recomend TCL & the C++/TCL wrapper. I've been using this for a …
18 years, 11 months ago
I've been working on an Engine framwork of such, which is Event based. The problem being Event depends on an …
19 years ago