Bare Game, a multiple platform class framework around SDL 2.0, is preparing to release a major new version. To get developers familiar with the project we've updated github with…
11 years, 7 months ago
Bare Game, a multiple platform class framework around SDL 2.0, is preparing to release a major new version. To get developers familiar with the project we've updated github with…
11 years, 7 months ago
16 years, 11 months ago
Quote:Original post by Nik02It is worth noting that beginning with D3D10.1, it is possible to run pixel shaders on per-fragment granularity (instead of per-pixel) to gain "…
16 years, 11 months ago
I wrote a small article about an shader problem and solution I think you might find interesting: When drawing inside polygons using a GPU shader, if your shader outputs areas co…
16 years, 11 months ago
I wrote up a blog entry on some hatching things I've been playing with. Check it out here with some sample screen shots. (i would have posted images here, but don't know ho…
18 years, 1 month ago
18 years, 7 months ago
Bare Game, a multiple platform class framework around SDL 2.0, is preparing to release a major new version. To get …
11 years, 7 months ago
Quote:Original post by Nik02It is worth noting that beginning with D3D10.1, it is possible to run pixel shaders on per-fragment …
16 years, 11 months ago
I wrote a small article about an shader problem and solution I think you might find interesting: When drawing inside …
16 years, 11 months ago
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