14 years, 2 months ago
Highlights
You can certainly do whatever math you want in a pixel shader, but you can't change what pixel is being defined at that point in the pipeline. The math I posted for the vert…
14 years, 2 months ago
14 years, 2 months ago
[color=#4A4A4A][background=rgb(241, 241, 241)]Hello,[/background] [color=#4A4A4A] I have been converting a rendering system from using DX9 to DX11. At this point, everything I a…
14 years, 2 months ago
If I understand you correctly, you are in a vertex shader that likely has a world space position as input and you are trying to output the appropriate position. To do this you w…
14 years, 2 months ago
Latest Activity
You can certainly do whatever math you want in a pixel shader, but you can't change what pixel is being …
14 years, 2 months ago
If I understand you correctly, you are in a vertex shader that likely has a world space position as input …
14 years, 2 months ago
[color=#4A4A4A][background=rgb(241, 241, 241)]Hello,[/background] [color=#4A4A4A] I have been converting a rendering system from using DX9 to DX11. At this point, everything …
14 years, 2 months ago