20 years, 8 months ago
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20 years, 8 months ago
Here's an interesting one. If say I wanted to design a car racing game... How would i know the direction I am looking in, the distance I can physically see (since each grap…
20 years, 8 months ago
Simple question. #define PI 3.14159265 <math.h> is there. double angleB = 180.00000000000; double L1; L1 = sin(angleB*PI/180); Can someone tell me why sin(180) doesn't equ…
20 years, 8 months ago
Say you wanted to use your own compression. Reasons don't matter. Would it be possible to use the decompressed bitmap contents directly from memory as a texture rather than deco…
20 years, 8 months ago
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See all in DiscussionsHere's an interesting one. If say I wanted to design a car racing game... How would i know the direction …
20 years, 8 months ago
Ta, it does. Thank you :-)
20 years, 8 months ago
Quote:#define PI 3.14159265#include <stdio.h>#include <math.h>void main(void){ double angleB = 180.00000000000; double L1; L1 = sin(angleB*PI/180); printf("%f", L1);}in the console, printf
20 years, 8 months ago