17 years, 1 month ago
Highlights
Hi,I only recently discovered the answer to this... by accident.Basically, GL_MAX_TEXTURE_UNITS will always return 4 intentionally! Instead, use GL_MAX_TEXTURE_IMAGE_UNITS_…
17 years, 1 month ago
18 years, 1 month ago
Hi, Does anyone know how to access a specific mipmap level in a glsl fragment shader? In case u are wondering why, i'm trying to create a blur effect by rendering to a texture,…
18 years, 1 month ago
is there a way to override the compiler (VC++ .Net 2005) to not use unicode strings when they are declared as: L"string" ? So essentially the compiler just uses "string" - the s…
19 years, 10 months ago
There is alot of good open source software around, problem is they rarley provide VC6/7 project files, only a bunch of makefiles. Is there a util that can convert from a ma…
19 years, 11 months ago
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See all in DiscussionsHi,I only recently discovered the answer to this... by accident.Basically, GL_MAX_TEXTURE_UNITS will always return 4 intentionally! Instead, use GL_MAX_TEXTURE_IMAGE_UNITS_ARBThis nvidia …
17 years, 1 month ago
Ok, it's working! Thankyou so much.Not sure why it wasn't working, but i had so set glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);glTexParameteri …
18 years, 1 month ago
mmmm... may have to resort to a code posting then. Thanks for ur help so far guys :)
18 years, 1 month ago