Hey, guys, I met some problems when working with float point FBO. My program is doing: render 100 slices with shader, and put the result to FBO, and use second stage shader to p…
20 years, 1 month ago
Hey, guys, I met some problems when working with float point FBO. My program is doing: render 100 slices with shader, and put the result to FBO, and use second stage shader to p…
20 years, 1 month ago
Hi, guys, This GPU software is for 2d/3d image rendering and image processing, based on the HLSL, Pixel Shader. The general procedure is loading 2d/3d images, and gives the…
20 years, 9 months ago
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