Here is the source I'm using... char fileName[255]; GLubyte * myShaderFile; GLcharARB * myShaderPtr; myProgram = glCreateProgramARB(); myFragmentShader = glCreateShaderObjectARB…
20 years, 9 months ago
Here is the source I'm using... char fileName[255]; GLubyte * myShaderFile; GLcharARB * myShaderPtr; myProgram = glCreateProgramARB(); myFragmentShader = glCreateShaderObjectARB…
20 years, 9 months ago
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