20 years, 10 months ago
Highlights
That sounds great. In the meantime, what about saving and loading the bytecode? Would this be faster than rebuilding each time I need to create a new module from the same script…
20 years, 10 months ago
We're using AngelScript for a game engine where we need to spawn lots of game objects which all share the same script code, but each game object must execute in its own namespac…
20 years, 10 months ago