20 years, 8 months ago
Highlights
20 years, 8 months ago
20 years, 8 months ago
Hi all, I have a problem I hope you can help me with. I am using some code from a MUSH that simulates space travel. The coordinate system is set up so that 0 degree heading in t…
20 years, 8 months ago
Quote:Original post by jykShort answer: to get the position of ship A relative to ship B, multiply the position vector for ship A with the inverse of the transformation matrix f…
20 years, 8 months ago
Quote:Original post by haphazardlynamedTo find ship B in A's reference I take the vector from A to B, and project it onto A's x,y, and z body axis, yielding an x,y, and z c…
20 years, 8 months ago
Latest Activity
See all in DiscussionsQuote:Original post by jykShort answer: to get the position of ship A relative to ship B, multiply the position vector …
20 years, 8 months ago
Quote:Original post by haphazardlynamedTo find ship B in A's reference I take the vector from A to B, and project …
20 years, 8 months ago
That is exactly how it works. XY Mark Z. However, this trig to do that calculation is not the same …
20 years, 8 months ago