nevermind [Edited by - applesauce on August 25, 2006 1:10:18 AM]
20 years, 1 month ago
nevermind [Edited by - applesauce on August 25, 2006 1:10:18 AM]
20 years, 1 month ago
20 years, 6 months ago
20 years, 6 months ago
anyone have an idea otherwise? i'd guess that mgs2 uses a combination of frustum culling and selective culling that i mentioned. but the only reasoning for selective cullin…
20 years, 6 months ago
can someone help me out and give me an easy, clear formula or description for deriving the inverse of a square matrix? if it's as simple as say: (1/(x22*x11 - x12*x21))*(a 2x2 m…
20 years, 4 months ago
a few questions. does back-face culling actually provide a speed boost in rendering? without enabling it in opengl, for example, are the farthest polygons in a cube actually dra…
20 years, 6 months ago
nevermind [Edited by - applesauce on August 25, 2006 1:10:18 AM]
20 years, 1 month ago
can someone help me out and give me an easy, clear formula or description for deriving the inverse of a …
20 years, 4 months ago
anyone have an idea otherwise? i'd guess that mgs2 uses a combination of frustum culling and selective culling that i …
20 years, 6 months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more