16ย years, 2ย months ago
Highlights
Community contributions featuredTry this paper here. The whole site is worth a read. This guy has papers on ocean, terrain, vegetation, atmosphere, rivers, clouds, etc: http://www-evasion.imag.fr/Membres/โฆ
16ย years, 2ย months ago
16ย years, 4ย months ago
I'm trying to reconstruct world space position from view space depth , following the tutorial here. I'm not sure I'm using the correct matrices. Instead of static RGB values theโฆ
16ย years, 6ย months ago
From reading around I have figured out that to do rendering in a separate thread to game logic you create a window and then in the render thread create the context, at least thaโฆ
17ย years ago
I am trying to compute the view vector for a simple GLSL raycaster. I know how to compute the view vector in the vertex shader for a normal object, but how do I do it with a fulโฆ
17ย years, 2ย months ago
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See all in DiscussionsTry this paper here. The whole site is worth a read. This guy has papers on ocean, terrain, vegetation, atmosphere, โฆ
16ย years, 2ย months ago
damn... I had an idea like this after reading how valve does decals in team fortress. Every good idea I โฆ
16ย years, 4ย months ago
I'm trying to reconstruct world space position from view space depth , following the tutorial here. I'm not sure I'm โฆ
16ย years, 6ย months ago