16 years, 11 months ago
Highlights
16 years, 11 months ago
Ohh yeah. Of course. It was a bit tired. Now it works. Thank u!
16 years, 11 months ago
Hello, I've got a short question to the ssao implementation of crytek. They are using a 4x4 random texture to rotate the sample kernel. What kind of values are saved in the comp…
16 years, 10 months ago
Hi, i am writing a little deferred shader application/prototype. Just to test this technique. I have a problem, doing a pass for every light. void renderDiffuseTarget(unsigned i…
16 years, 11 months ago
Hi, I am trying to implement a small deferred shader, which should do some diffuse shading. I looked on some other implementations and derived the following approach. 1. I…
16 years, 11 months ago
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See all in DiscussionsHello, I've got a short question to the ssao implementation of crytek. They are using a 4x4 random texture to …
16 years, 10 months ago
Hi, i am writing a little deferred shader application/prototype. Just to test this technique. I have a problem, doing a …
16 years, 11 months ago
Ohh yeah. Of course. It was a bit tired. Now it works. Thank u!
16 years, 11 months ago