20 years, 7 months ago
Highlights
Thanks a lot for the code Dave. Actually I was also using the same technique but not growing the vertex buffer thinking that it would be slow. But it looks like that is the …
20 years, 7 months ago
20 years, 7 months ago
Hi. I am translating my code from OpenGL into DirectX. In OpenGL I dont need to know how many primitives will be known and I call glBegin(PRIMITIVE), glEnd() as many times as I…
20 years, 7 months ago
Hi, this is my first message here:) Is there a way to program OpenGL type display lists in DirectX? Thanks in advance.
20 years, 8 months ago
20 years, 7 months ago
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See all in DiscussionsThanks a lot for the code Dave. Actually I was also using the same technique but not growing the vertex …
20 years, 7 months ago
I already have some books including the one you mentioned. thanks for that suggestion.1.) I already have the vertex buffer …
20 years, 7 months ago
I cannot use DrawPrimitiveUP because my primitive data is not stored. Because what I am trying to do is get …
20 years, 7 months ago