20 years, 8 months ago
Highlights
20 years, 8 months ago
From the DirectX SDK:The presence of the D3DUSAGE_WRITEONLY flag in Usage indicates that the vertex buffer memory is used only for write operations. This frees the driver t…
20 years, 8 months ago
My best guess is it has something to do with you locking the vertex and index buffers. I don't know what flags you're using to create those buffers, but you should definately be…
20 years, 8 months ago